After a bit of a hiatus towards the end of last year, i decided to roll my sleeves up and and get back on the art horse for 2013. There's a lot of room for improvement across the board, so to get things started i warmed up with some quick studies of some pics by various more talented artists...
After that a few more general studies were in order...(some more finished than others)
There were a few lunchtime speedpaints, which led to some crocodile related fun, and a quick session of zbrush - something i hadnt gone near in far too long!
And some more lunchtime Zbrushing...
A couple of lunchtime speedpaints - "Africa"
And figuring there's no harm in tackling a bit of anatomy i started from the ground up...
...and once i'd done that, i figured it'd be even better to do even more, so i registered for another course - and last week i started an 8 week CGMW course in Analytical Figure Drawing. First assignment was a truckload of gesture drawings...
And thats it for this month. For the sake of completion i'll add this final pic i did at the end of last year, another study from the excellent "Excalibur"
Heres the actual illustration - A space marine stepping through a hole cut into a blast door.
Like i said, its from a bit earlier in the year, so definitely might do a few things differently now. Had a few problems resolving things compositionally - the central figure was straightforward enough, but the figures towards the extremeties were problematic for all sorts of reasons...
Here's some of the initial sketches/progress
As far as process goes, i thought it'd useful to block out some lighting reference in 3d > important to note that it was *just* reference, i didnt use it as a base for a paintover. Not that there's anything wrong with that, but, that wasnt the case in this example.
Anyway not sure if it was worth the time setting things up (modeling and rigging the block in character from scratch for example!) but a useful exercise all the same...
...as for other developments, i was pleasantly suprised to see (a slightly misspelled version of ) myself popping up in VERTEX - a 300 page downloadable pdf filled with gameindustry art tutorials.
And for the sake of Google searches, best mention this here > ALDAN WILSON is Aidan Wilson
So this week was all about how to draw using 2 point perspective, maintaining an initial 3 value structure to the image and THEN adding more specific lighting on top
A lot to cram in, i sort of managed but obviously theres only so much you can get done in a couple of hours...anyway this is what i did!
And if anyone's interested here's another process gif - like i said before fairly simple
1) initial drawing and blocking in main values (foreground, mid-ground and background
3) Lighting pass + Atmospherics and Effects (smoke, glows etc.)
Next week is supposed to be spent on just one piece, so it's either going to be *GREAT* or a total trainwreck...eek!
1st week assignment was to pic some movie stills/photos (saving private ryan and lawrence of arabia in this case) and break them down into simple values - foreground, middleground and background.
Fairly straightforward and about 90 minutes each.
And for good measure, I'll even throw in a couple of animated gifs breaking down the process i used.
And if anyones interested, it can be really useful to take a picture into photoshop and use the "cutout" filter to show the value patterns in your image. I used it on some film stills, but its just as applicable to your own work.
The next assignment is similar, only this time we get to draw anything we like...so er, what could that be?
right now i have NO IDEA. Lets hope that doesnt last too long...
So carrying on with the vehicular theme i spend some time doing tutorials i'd discovered by this Miles Waterhouse chap. Very nicely done, its probably the best introduction to the basics of vehicle design and drawing around. So if you have a few quid to spare, it's well worth it.
one of the exercises is to trace (i know, cheating!) a picture of a car,
and try to just concentrate on simple reflections to describe its form. V. useful!
And as well as that, there was a study of another random internet photo (not traced!). I was again trying for a more painterly style, much like my last helicopter attempt, but possibly may have slightly over-egged the pudding.
Well, its all about learning and i guess the most important thing i've (re)learnt recently is the importance of the initial drawing. It can take a while to sort it out, and it doesnt look showy or impressive, but once thats done everything else is so much easier. And it means i could potentially redo the same drawing in any number of different styles. In this case it was painterly scribbles, but it could have just have easily been a slick monochrome airbrush affair.
Undoubtedly theres going to be more of this learning to draw cars malarky, but in the meantime its Dr.Sketchy tomorrow - a very welcome break indeed!
So in between everything else, last month i thought i'd try and do something different, and also tackle some things that i've been putting off for a while! Also its good to veer off on a tangent every now and again and see where you end up.
The demands of my job mean i've been tackling a lot of technical drawing - things that involve all the tricky bits like perspective and design - so i started going through a few books and trying to get to grips with things.
Here are some of the books in case you're interested
Some miscellaneous perspective exercises, just to get warmed up!
I looked into car design , not specifically to learn how to design cars, because its a subject that covers a lot of important areas - good drawing fundamentals, design principles and application and presentation/drawing techniques that help to make things look great but also communicate what it is youre trying to convey.
And heres what i ended up with - some fairly ropey looking stuff to start off with, but wasnt long before i got the hang of some of it. Still a long way off on being able to design a car from scratch this way, but definitely got a better understanding of whats going on!
I also decided it'd be useful AND fun to put everything into practive, and apply some of the principles i'd been learning to a wacky-races style cartoon car.
And here was a quick lunchtime study to finish everything off
After all that i did this random helicopter pic, just to unwind and mess around a bit
Next month, i may try and carry on developing this side of things, or i might do something completely different. Guess we'll have to wait and see...